When you want to change a building to be able to build a particular unit you have to use this number (see “Adding Editor Only Units” later in guide). Tech ID Number: This is used to identify the tech. The Hex Editor shows the Riot Police unit used as an example. I have highlighted the ones I understand in the colour coded diagram below. Everything after the name but before the next name is the tech tree data for that object.Īll the units in the tech tree have certain numbers in the same position. For example, the name for the Riot Police unit is "sp Riot Police" and the Zeus is "Mech Zeus". Open this file in your Hex Editor.Įach entry in the tech tree starts with the name. This file holds the tech tree used in the game. Obviously you must be in hex mode to change the hex values, and in character mode to change the names/strings. Whenever you change something in the files you must always overwrite the old data, otherwise Empire Earth may not run at all due to the change in file size. Also, when you see a value like “46 05” the decimal value is 1350, not 17925 because you have to read the hex backwards (“05 46”). For example, a food cost for building a unit might appear as “32” in hex, but the value is actually 50 in decimal. You have to be able to translate the hexadecimal notation (you can use the scientific calculator in Windows). Now you can use your Hex Editor to edit the 4 files inside the "db" folder.
If you mess the files up, copy the backup files over them to fix them. Make a folder called "db" inside "C:\Program Files\Empire Earth - the Art of Conquest\Data\" and put the 4 files in there. Make copies of these files and store them in a safe place.
EMPIRE EARTH 3 UNITS HOW TO
Instructions on how to do this are found in EE Studio and the Empire Earth Unit Editor. dat files you will have to changeĢ) Empire Earth Unit Editor by Matthew Wolf: This makes it easier to change some of the valuesģ) A hex editor: This allows you to edit the. You can also add units and buildings into the game that could previously only be used in the map editor.ġ) EE Studio: Use this to extract the 4. This means you can do things like change the default tech tree and default unit values so that you can use them in a random map. This a guide to modifying the default values for Empire Earth units.